DayZ Standalone: The Only Survival Guide You Need

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This will guide to help you know the needs of your character in DayZ Standalone — How much they need to eat, drink and kill in order to survive. We’ve got it all, even detailed information on blood loss and gain, and details on melee weapons and guns.

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Table of Contents:

  • This page: Understanding the Basics of the Game
  • Page 2: Blood, Health and Consciousness
  • Page 3: Melee Weapons
  • Page 4: Guns
  • Page 5: Guns (continued)
  • Page 6: Hunger and thirst
  • Page 7: Navigation of Chernarus

Understanding the Basics of the Game

First off, let me tell you about the day the world became what we are struggling in today. A large zombie outbreak smashed through containment in the north west of Russian Chernarus. Military forces could not stop them, they plowed through the cities and killed almost every inhabitant of that god forsaken area. Not much is known if Z Gene (the virus’s name) left Chernarus, outside contact has almost been cut. But some people survived, scattered, outnumbered, malnourished, dehydrated and dying these people began to scavenge, kill, and build their way out of the situation. That’s where you come in good sir/ma’m…

When you spawn, you have nothing but the clothes on your body and a flashlight with a spare battery in your pockets. not much to survive on, unless you like eating torches and drinking battery acid! wherever you spawn, a town will be to the coast on the left or right. Stick to the coast for the begining of the game, more chance to die, but a lot more to scavenge. Inland dangers include heavily armed bandits, Mike Tyson Zombies and less loot. Usually leaving you lost, starving, shot or just plain dying… search buildings around cities for varied loot.

Your inventory is where you store any found items. Items, depending on their type can vary in size, meaning more slots in the inventory are required. As you pick up clothing, remember to check your space before swapping out for something with less inventory space than what you already have!

Search places for this basic supply. food and drink can also be found in most types of buildings.

FOUR classes of building include:

  1. INDUSTRIAL BUILDINGS
  2. RESIDENTIAL BUILDINGS
  3. COMMERCIAL BUILDINGS
  4. MILITARY BUILDING

Industrial buildings consist of large grey sheds, smaller barn sheds and even smaller… well… sheds! These buildings can contain small amounts of food/drink, basic melee weapons such as spanners or axes and vanity items such as hard hats or motorbike Helmets. Useful for a quick run through if your bored more than likely.

Residential buildings usually involve small houses or larger 2/3 story houses. Inside they spawn canned or rotten food, drink or bottles and clothes… LOTS of clothes… Change your style as you wish, but watch your inventory space.

Commercial buildings usually look like a supermarket or a corner shop. These places can have backpacks that are usefull for extra space, food and drink and basic tools like can openers! For all your can opening desires!

Finally we get to the scrumptious military structures. These usually look like cylinder sheds, Barracks building or air control towers. Some other buildings are the prison building and the police station/fire station found in some cities. These buildings have delicious loot such as HUUUGE backpacks, BADASS rifles and pistols and vanity gear that makes you look like you just ran through a battlefield to get here! Attachments for weapons can be found there if needed as well.

Whilst doing this fancy looting process, you may encounter other players sometimes doing the same thing. It is up to you how you react, learn your controls and talk to them through microphone, or just blow there head off and take what they had left. If you do desire to blow them apart, aim for the head to avoid damaging items, which brings me to our second to last subject.

Quality, Item quality to be exact. Different quality on an item means how much damage you take from hits, how you look and if it is actually able to be used at all! The quality of an item depends on if you took damage with it or where you got it from. Use found loot to upgrade the quality of an item, disinfectant, weapon cleaning kits and sewing kits can be used for repairs.

The list goes like this in quality, going down it gets worse till the point of no use…

  1. PRISTINE
  2. WORN
  3. DAMAGED
  4. BADLY DAMAGED
  5. RUINED

Ruined is unusable, Pristine items look and work very well.

In your inventory you have a food rectangle and a drink rectangle, as the colour changes so does your characters desire for this supplement. Red is on the edge of death from it, green means you have had it lately and you are OK. Other bars may apear, such as soaking from the rain, Hydrated, full or sick. Read other guides for full analysis.

Extra tips:

If you get to Balota airstrip, (A large militiary base) watch out for other newspawns trying to make their way in the world through killing and looting. Banditry is common in parts such as Balota and The large cities of Chernogorsk and Electrogorsk.

Do not spend too long in a militiary base, people will come. People will kill. People WILL loot…

An extra map has been added here for your use. Please enjoy our help and use it wisely!

And as a final reminder, follow the laws of:

  1. Be polite,
  2. Be efficient,
  3. And have a plan to kill everyone you meet

Next page: Blood, health and unconsciousness

Blood, Health and Consciousness

The Basics:

The player has a blood level and a health level, both of which starts at and is capped to 5000. Heath levels can be recognised by how blurry the screen is while blood levels can be recognised by how greyscale the screen is.

Blood can be lost through melee attacks, being shot, poisoning, dehydration and starvation. After being melee attacked or shot, there is a chance for the player to start bleeding. At this point they will rapidly loose blood until they bandage themselves and stop the bleeding. Having low blood makes you more at risk to shock damage, which is received from being melee attacked or shot. If the shock damage level is ever higher than the blood level, the player will become unconscious. If the player’s blood level drops below 500 they will fall unconscious regardless of shock. Health is lost by taking damage of any form. Once the player’s health reaches zero, the player will be killed regardless of anything else.

Unconsciousness can be caused in two ways, shock or blood losses. If blood drops below 500 the player will immediately become unconscious and unable to be revived until they are stabilised. As previously mentioned shock is gained by taking melee damage or being shot and will make the player unconscious if it exceeds the blood level. Shock depletes naturally over time, or can be reset to zero with epinephrine. Epinephrine as it sets shock value to zero, if an unconscious person is stable and above 500 blood, it can be used to instantly revive them. However, if the person is below 500 blood or on low blood and bleeding, they will immediately become unconscious again. Unconscious players can also be revived by using a defibrillator. It works the same was as epinephrine, but it can be used more than once.

Regaining blood and health:

Natural regeneration is the most common way to regenerate blood that has been lost. There are two types of natural regeneration the player can undergo, slow regeneration and full regeneration.

Slow regeneration will begin once the player has reached the dark green energized indicator and is not thirsty. Once this has been reached, the player will start to regenerate lost blood at a rate of 1 blood per second. Full regeneration is the second type of natural regeneration. Full regeneration will begin once the player has reached the bright green energized status and the dark green hydrated status. Once this has been reached, the player will start to regenerate lost blood at a rate of 3 blood per second, making for a much quicker recovery than slow regeneration. Heath can only be regenerated naturally, in the same fashion as blood. Once the player has reached the requirements for full regeneration and has capped blood to 5000, heath regeneration will begin. During health regeneration the player will regenerate at a rate of 1 heath per second. This will also cause the status effect healing. Once the player has reached full health, the status will change to healthy.

Saline transfusions are the second way to replenish a player’s lost blood. Saline can only be used for a transfusion if it has been crafted into Saline IV. To do this, the player must combine a saline bag and an IV Start Kit. Once administered, a saline transfusion will instantly restore 500 blood to the player.

Blood transfusions are the final method of restoring a player’s blood. Blood transfusions begin with a blood bag which is used to collect blood from a donor. Once collected, the bag must then be made into a blood bag IV before a transfusion can be done. This is done be crafting the filled blood bag with an IV start kit, in the same fashion as saline.

Now comes the more difficult part of using blood bags, having to work with blood types. There are 8 different blood types in the game, these being the same as real blood types. The blood type of the donor and recipient can only be determined by using a blood test kit.

When preforming a blood transfusion it is critical to ensure that the donor and recipients blood types are compatible. Below is a blood type compatibility table for reference.

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Here are the 7 rules for blood transfusion, though it is much easier just to refer to the table.

  • O can transfer to O, A, B or AB
  • A can transfer to A or AB
  • B can transfer to B or AB
  • AB can only transfer to AB
  • (-) can transfer to (-) or (+)
  • (+) can only transfer to (+)
  • O- is the universal donor and AB+ is the universal recipient

Melee Weapons

Some of this information has become outdated due to the recent update, an example being the severe nerfing of the fire axe. Infomation will be updated as more information is collected.

Weapons. These infamous objects can do many things, kill raging zombies, kill wild animals (when they are released into the game) and kill the other players… A list of the weapons that are in the game are found below. Melee weapons are first, then ranged…

Baseball Bat

The humble Baseball bat is a weapon found in residential, commercial or industrial buildings. It is not a very ‘powerful’ weapon, as it several body hits to kill a zombie. Use it to hit them in the head for a good kill. This weapon has a 40% chance to make another player bleed, causing damage over time. (As discussed before).

Crowbar

Gordon Freeman would be proud of the crowbar in the game. It takes 2-3 hits in the head to kill naother player, and only takes 3-4 hits to a zombies body to kill it, meaning it is only 1 hit in the head to kill it. It is also the most quite melee weapon in the game, making it practical for stealth jobs. Also has 40% chance to make a person bleed.

Farming Hoe

No not a woman. Not much is recorded on the hoe as of yet. From our personal experience we know it takes 4-5 hits to a zombies body to kill it, and 1 hit to the head. Bleed chance currently unkown, along with damage to players.

Machete

The exquisite Machete is a very close range weapon, Meaning that you have more chance to get hit by a zombie or other player. 2 hits to a zombie kills it, 1 hit to head also kills. But this weakness is made up for in strength, it takes 1 hit to another player (usually newspawn) to kill them.

Combat Knife

Militiary standard Combat knives are VERY rare and can only be found at militiary loot spawns. They swing fast and do 3 hits to a zombie to kill it, 1 hit to head. Again, they are a close range weapon, but anything else on it apart from our own experience has not been recorded yet.

Sickle

The farming sickle is a mostly unknown weapon in the game. Rarity is undiscovered, bleed chance unrecorded. Pretty much a ♥♥♥♥ty weapon beofre it is recorded… But it does take up a 2×2 slot in the bag and can be found in residential and industrial spawns.

Can Opener

Really? A can opener? Yeah, ok, you open cans with it AND you hit zombies with it? Would you like some blood with your Spaghetti sir? It does slightly more damage than your fists if you have no other option, but c’mon man, don’t. It is also a rare item, spawning in commercial, residential and industrial. Nothing else is recorded on it’s use. (Because no one wants to use it…)

Hacksaw

The hacker Hacksaw is not as powerful as it sounds… It is slightly better than the can opener, i guess thats something… Most is unknown when it comes to this item, it takes up 2 slots sideways, can be used to make the IZH43 sawn off and can open cans (with some spillage though, we’ll get to that later).

Pitch Fork

Grab your torch and pitch forks! No, we ain’t hunting ogres with this thing, but we are hunting zombies, because this thing is a killing machine! from experience i know that it takes 2 hits to the body of a zombie to kill them, one hit tothehead. It uses a double combo attack, a swing then a thrust. Any still targets will get pumelled by this. It has a great range of 3m but can only be found in industrial loot spawns. Also has 100% chance to bleed! A good weapon to get early on before your more powerful melee machines…

Splitting Axe

Splitting heads with a splitting axe is always fun! This axe used to be the same as the firefighters axe just with a different texture, but now it has been nerfed. it takes 2 hits to a zombie body to kill it, 1 to the head. This weapon has good range, good damage, but is a rare find only in industrial and commercial spawn areas. Not much is known on this weapon other than these facts.

Shovel

Shovels, the most common zombie killer of our age! This weapon takes 3 hits to a zombie body to kill, 1 hit to the head. Bleed chance is also 40%, making it a good weapon to use on players as well. Not much else has been recorded on this weapon, but maybe later we could dig graves, pick up bodies and have funerals for our fallen buddies… Get to work Dev team!

Hammer

The puny hammer, Thor is not pleased! This weapon is used as a makeshift if your ♥♥♥♥ has been chopped off! This thing is so bad that the can opener would be a savior! The amount of hits it takes to kill a zombie isn’t tested because no one wants to try. That’s right, if their’s one weapon here we say no too, it’s this one. If you pick one up. Go. Crawl. Away. And. Die.

Fire extinguisher

Good fun for putting out fires as well as killing zombies! This blunt weapon takes up alot of space in the inventory and is not that good. It takes 4-5 hits to kill a zombie in the body, 2 to the head. Bleed chance is thought to be 20-40%, but this may not be true. A very basic item found in industrial spawns and also found in commercial.

Pipe Wrench

Who needs a plumber when you got your own pipe wrench? This thing isn’t half bad, but it is not half good either. Taking 3-4 hits to the body to kill a zombie and 1 to the head. It spawns in industrial buildings only, if other weapons are found, replace this immediantly.

Firefighter Axe

And finally the killer, the FIREFIGHTER AXE! This beast weapon has a 60-70% chance to make you bleed. 1 hit to the body of a zombie kills it, same to the head. Making this the most O.P. melee weapon in the game. Also an almost instant kill for players, 2 hits to the body usually safices in damage. If they still ain’t dead, watch ‘em run and bleed until they drop… This weapon is a cold blooded killer…

Guns

The Amphibia S

  • Damage: Low
  • Accuracy: High
  • Range: Medium
  • Noise: Quiet
  • Rarity: Uncommon

The Amphibia S is a semi-automatic silenced pistol. It fires .22 rounds and can have a clip of 10 rounds. It has high accuracy and low noise, but it is also the least powerful gun available. Zombies can be killed with a single headshot but humans can only be killed with multiple headshots or many more body shots. This makes having a clip almost essential to using the Amphiba S. The Amphiba S should be avoided if possible, with any other weapon being a better alternative.

The CR75

  • Damage: Moderate
  • Accuracy: High
  • Range: Medium
  • Noise: Loud
  • Rarity: Uncommon

The CR75 packs decent damage and good accuracy in a small and loud package. It fires 9mm rounds, being the only weapon to use that type of ammunition. It has a clip of 15 rounds and does enough damage to kill with headshots. Compared to other pistols like the 1911 and FNX45, it is a solid alternative to both of them with only very minor differences in performance.

The 1911

  • Damage: Moderate
  • Accuracy: Moderate
  • Range: Medium
  • Noise: Moderate
  • Rarity: Uncommon

The 1911 is a moderately powerful and accurate pistol. It fires .45ACP rounds and can be single chambered without a clip, though a clip is recommended. It has a magazine of only 7 rounds, compared to the FNX45 which shoots the same rounds and has a magazine of 15. Compared to the FNX45, the 1911 has smaller clips, less customisation and is less accurate. The 1911 is useful for players finding their first weapons, though it is recommended to upgrade to the FNX45 when you find one.

The FNX45

  • Damage: Moderate
  • Accuracy: High
  • Range: Medium
  • Noise: Moderate
  • Rarity: Uncommon

The FNX45 is a semi-automatic, high accuracy pistol. It fires .45ACP rounds, like the 1911. It can be chambered or used with a 15 round clip. The weapon is powerful enough to kill with a single headshot, while two body shots are enough to bring down most targets. In comparison to the 1911, the FNX45 is more accurate, has a higher capacity magazine and can be modified further. With its accuracy and power, it is an ideal sidearm for any player.

The Magnum Revolver

  • Damage: Very high
  • Accuracy: High
  • Range: Short
  • Noise: Very loud
  • Rarity: Uncommon

The Magnum is an extremely loud and powerful revolver. It fires .357 rounds and being a revolver, doesn’t require a clip. It can hold up to 6 rounds at a time and can be reloaded with a speed loader to make reloading extremely fast. It is one of the most common handguns that can be found, its ammunition is usually quite plentiful and it doesn’t require a clip, making it an ideal weapon for looters without heavier rifles. It also makes for an ideal weapon to be concealed in a backpack until it is needed to quickly take something down. It’s small, loud and packs a huge punch, so if one is ever pointing at you, ask yourself, “Do you feel lucky, punk?”

The Sporter 22

  • Damage: Low
  • Accuracy: High
  • Range: Medium
  • Noise: Quiet
  • Rarity: Uncommon

The Sporter does low damage and multiple headshots are required to put down almost any target. It fires .22 rounds which can be chambered or used in a clip of 10 or 30. Given its low damage, the only advantages of this weapon over other rifles is it has a faster fire rate than some other rifles and it has low noise and recoil. The Sporter should be swapped out for any rifle as soon as you can get a better one. If you’re stuck with a Sporter, the best tactic is to use it as a panic device by making people bleed, rather than trying to kill with it.

The IZH-43 Double Barrel Shotgun

  • Damage: Very high
  • Accuracy: Moderate
  • Range: Very short
  • Noise: Very loud
  • Rarity: Uncommon

The IZH-43 is an extremely powerful shotgun, at close range being the most powerful weapon available. It can easily kill zombies and humans alike at close range with a single shot. However, given the spreading of a shotgun, if used on other players, it is almost certain to ruin their gear. The weapon doesn’t need clips to be used, but speed loaders can be implemented to reload the weapon faster. The IZH-43 can also shoot two types of ammunition, being buckshot and slug. Buckshot does more damage at shorter ranges while slug does increases range while reducing damage. It can also be converted into a sawn off shotgun with the use of a hacksaw, making it more concealable. Even with short range and extreme noise, with the IZH-43, whatever is standing in your way is going to have a very, very bad day.

The Blaze 95 Double Rifle

  • Damage: Moderate
  • Accuracy: High
  • Range: Long
  • Noise: Loud
  • Rarity: Uncommon

The Blaze 95 Double Rifle is a long range, moderate power rifle. It is the longest range iron sight only weapons in the game, giving it long range but not as long as a rifle likes the Mosin with a long range scope. The rifle doesn’t need a clip to be used, being a double barrel rifle. Both rifle barrels can be fired as fast as the trigger can be pulled, letting the player take two shots in rapid succession. It fires 7.62×51 rounds, which are relatively common when searching for ammunition. With decent damage and long range, the Blaze 95 is a good transition rifle for players as they move past small arms, but have yet to upgrade to SKS or Mosin.

The SKS

  • Damage: High
  • Accuracy: High
  • Range: Long
  • Noise: Moderate
  • Rarity: Uncommon

The SKS is a long range, semi-automatic tube of death. With a proper scope and prone stance, its range reaches up to a kilometre, a ranged rivalled only by the Mosin. It fires 7.62X39mm rounds and it can be used without a clip, by chambering the rifle, but to use it effectively a clip is required, which can often be difficult to find. It is a less than opportune close combat weapon, though it can still be used at medium range with iron sights. However, if there are multiple targets at long range, the SKS becomes a highly effective weapon.

The Mosin 9130

  • Damage: High
  • Accuracy: High
  • Range: Long
  • Noise: Very loud
  • Rarity: Rare

The Mosin 9130 is a high power, slow firing hard hitter. It’s a bolt action rifle and fires 7.62x51mm rounds which up to 5 can be loaded into its internal clip. It is a poor choice of weapon for short range combat given its long range sights in combination with its slow rate of fire. However at long range, it is the most powerful rifle available. With proper scopes and prone stance, it can hit accurately from over a kilometre, making the most long range weapon in the game. Its high damage means even a body shot is almost always an instant kill or unconscious. For long range situations where you really, really need something dead in a hurry, the Mosin is the rifle of choice. Shoot first, shoot last.

The M4A1 Assault Rifle

  • Damage: Moderate
  • Accuracy: High
  • Range: Medium
  • Noise: Loud
  • Rarity: Rare

The M4A1 Assault Rifle is a medium range, moderate power, rapid fire rifle. It is by far the most customisable weapon in the game, as almost every aspect of the weapon can be modified. It can be outfitted with AGOC sights for medium range and reflex sights for close quarters. The rifle fires 5.56x45mm rounds which are quite common to find. Clips for this weapon are by far the most common clips to find. The rate of fire of the weapon combined with clips as big as 60 rounds, the M4A1 is an ideal weapon for dealing lots of damage, quickly at decent range.

Hunger and thirst

The player has two levels which they must manage, hunger (energy) and thirst (water). Energy and water are consumed at different rates, for instance water is always consumed at a faster rate than energy and overall consumption changes depending on the activity of the player. Below shows how much energy and water the player consumes per minute, when on the move and when idle.

  • Consumption per minute:
  • Idle: Water – 8 Energy – 4
  • Active: Water – 20 Energy – 15

The numbers on the left show how much water the items gives and the number on the right is how much energy it provides. Here are all the available foods/drinks available, ordered according to energy value (For multiple use items the value is per use).

  • Rice: -50, 250
  • Powdered milk: -20, 66
  • Cereal: -13, 62
  • Tuna: 7, 32
  • Baked beans: 17, 31
  • Sardines: 5, 22
  • Spaghetti: 16, 20
  • Banana: 6, 10
  • Soda: 17, 9
  • Apple: 9, 5
  • Orange: 7, 5
  • Kiwi: 3, 3
  • Canteen: 1000 (full)
  • Water bottle: 500 (full)

From this data it shows that energy wise, nothing compares to rice with it being almost 5 times better than its nearest competitor. It also shows how little energy and water are gained from fresh fruit, with a kiwi having only enough energy to sustain you for less than a minute.

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Above is a chart on how status indicators change depending on energy and water levels. The chart also shows how much energy and water the player can have.

Given how little energy and water fresh fruit, soda and canned foods provide, it is advisable to eat them when you find them and not carry them around. If you have not reached the bright green status indicator for water or energy, you should always drink and eat what you have until you reach the limit. This allows the player to be healthy and have full regeneration (mentioned in blood and heath) and frees up inventory space.

Navigation of Chernarus

Chernarus is a huge place, 225km squared big to be precise. When you are new to the game, navigation and meeting up with people can be a nightmare, but as you begin to learn the map, navigation becomes relatively easy.

First of all, spawning. When you first join a server, you are most likely, but not garunteed to spawn along the right hand side of the map (Anywhere between Kamyshovo and Berezino). The shore is probably the most useful nagvigation tool at your disposal, as if you know what town your in and which direction to run, shore navigation is easy.

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When players begin to go inland, things become more complicated, but well cover that later.
There are a few cities and towns you will want to remember.

Here are a list of cities and towns going from the top right hand corner of the map (Berezino) to the bottom left corner of the map (Kamenka)

  • Berezino – Березин
  • Nizhnoye – Нижнее
  • Solnichniy – Солнечный
  • Kamyshovo – Камышово
  • Elektrozavodsk – Электрозаводск
  • Chernogorsk – Черногорск
  • Balota – Балота
  • Komarovo – Комарово

 


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2 Responses

  1. Scoundrel says:

    Who cares..it is nothing new and common knowledge

  1. April 27, 2014

    […] to DayZ? While you should check out our survival guide, be prepared to meet the 16 types of people in […]

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